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D whiz in computer animation:

By: Material type: TextTextSeries: Digital Whizkids Pro skills seriesPublication details: Manila,Philippines: Rex Book Store, 2014.Description: vi, 191 pages: illustrations,figures; 28 cmISBN:
  • 9789712366314
Subject(s): DDC classification:
  • 005 W6281
Contents:
Introducing adobe flash for computer animation -- Capabilities of adobe flash -- Planning projects -- Design elements and principles -- Drawing basics -- Your first drawing lesson -- Structure and perspective -- Tone and shading -- Working in flash -- The flash interface -- Flash drawing tools -- Understand symbols and the library -- The timeline and animation -- Adding other media elements and organizing content -- Actionscript 3.0 for basic gaming Getting started with actionscript 3.0 -- Character movement game using actionscript 3.0 -- Drag-and-drop game using actionscript 3.0 -- Publishing a flash movie -- Prepare the flash movie before publishing -- Publishing your flash movie
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Holdings
Item type Current library Collection Call number Copy number Status Date due Barcode
Book Book Junior High Library Junior High School Library Filipiniana FIL 005 W6281 2014 (Browse shelf(Opens below)) 1-5 Available 65123
Book Book Junior High Library Junior High School Library Filipiniana FIL 005 W6281 2014 (Browse shelf(Opens below)) 2-5 Available 65122
Book Book Junior High Library Junior High School Library Filipiniana FIL 005 W6281 2014 (Browse shelf(Opens below)) 3-5 Available 65121
Book Book Junior High Library Junior High School Library Filipiniana FIL 005 W6281 2014 (Browse shelf(Opens below)) 4-5 Available 65120
Book Book Junior High Library Junior High School Library Filipiniana FIL 005 W6281 2014 (Browse shelf(Opens below)) 5-5 Available 65124

includes bibliography and index.

Introducing adobe flash for computer animation -- Capabilities of adobe flash -- Planning projects -- Design elements and principles -- Drawing basics -- Your first drawing lesson -- Structure and perspective -- Tone and shading -- Working in flash -- The flash interface -- Flash drawing tools -- Understand symbols and the library -- The timeline and animation -- Adding other media elements and organizing content -- Actionscript 3.0 for basic gaming Getting started with actionscript 3.0 -- Character movement game using actionscript 3.0 -- Drag-and-drop game using actionscript 3.0 -- Publishing a flash movie -- Prepare the flash movie before publishing -- Publishing your flash movie

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