Adams, Ernest,

Fundamentals of game design / Ernest Adams, Andrew Rollings. - Upper Saddle River, New Jersey : Pearson Prentice Hall, 2007. - xxiii, 667 pages : colored illustrations, figures ; 23 cm.

Includes bibliographical references and index.

Althrough artificial life might not seem very much like a game, simulations about people, pets, and even entire species can be entertaining and have been made into successful and fun products.

0131687476


Computer games--Design.
Computer games--Programming.
Video games--Design.

794.8 / A1