Fundamentals of game design /
Ernest Adams, Andrew Rollings.
- Upper Saddle River, New Jersey : Pearson Prentice Hall, 2007.
- xxiii, 667 pages : colored illustrations, figures ; 23 cm.
Includes bibliographical references and index.
Althrough artificial life might not seem very much like a game, simulations about people, pets, and even entire species can be entertaining and have been made into successful and fun products.
0131687476
Computer games--Design. Computer games--Programming. Video games--Design.