000 | 02624nam a22002417a 4500 | ||
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003 | USANT | ||
005 | 20250611090027.0 | ||
008 | 240610b |||||||| |||| 00| 0 eng d | ||
020 | _a9781936420377 | ||
040 |
_aUSANT _beng _cUSANT _erda |
||
082 | 0 | 4 |
_a005.1 _bY3 |
100 | 1 |
_aYeager, Dorian P., _eauthor. |
|
245 | 1 | 0 |
_aObject-oriented programming languages and event-driven programming / _cDorian P. Yeager. |
260 | 1 |
_aDulles, Virginia : _bMercury Learning and Information, _c2014. |
|
300 |
_axix, 726 pages : _billustrations ; _c23 cm. + _e1 cd-rom |
||
504 | _aIncludes bibliographical references and index. | ||
505 | _aPreface xvii -- Acknowledgments xxi -- A Context-Sensitive Introduction 1 -- Event-Driven Programming 85 -- Smalltalk and the Squeak Environment 117 -- C++ and Java Commonalities and Similarities 171 -- Additional Concepts from the C++ Language 253 -- Visual Studio and the Microsoft Foundation Classes 327 -- Java and the Swing Library 395 -- C# and the Common Language Infrastructure 499 -- Python 593 -- Appendix A Event-Driven Project Ideas 665 -- Appendix A Answers to Odd-Numbered Exercises 673 -- Appendix C About the CD-ROM 713 -- Index 717 | ||
520 | _a Essential concepts of programming language design and implementation are explained and illustrated in the context of the object-oriented programming language (OOPL) paradigm. Written with upper-level undergraduate student in mind, the text begins with an introductory chapter that summarizes the essential features of OOPL, then widens the discussion to categorize the other major paradigms, introduce the important issues, and define the essential terms. After a brief second chapter on event-driven programming (EDP), subsequent chapters are built around case studies in each of the languages Smalltalk, C++, Java, C# and Python. Included in each case study is a discussion of the accompanying libraries, including the essential container classes. For each language, one important event-driven library is singled out and studied. Sufficient information is given so that students can complete an event-driven project in any of the given languages. After competing the course the student should have a solid set of skills in each language the instructor chooses to cover, a comprehensive overview of how these languages relate to each other, and an appreciation of the major issues in OOPL. - - Book Cover | ||
650 | _aObject-oriented programming languages. | ||
650 | _aEvent processing (Computer science). | ||
650 | _aObject-oriented programming (OOP). | ||
942 |
_2ddc _cBK _h005.1 _iY3 _kCIR _m2014 _n0 |
||
999 |
_c770 _d770 |