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Immersive Learning: A Practical Guide to Virtual Reality's Superpowers in Education/ Craig Frehlich

By: Material type: TextTextPublication details: London, United Kingdom. Rowman & Littlefield Publishing Group, Inc. 2020Description: xviii, 151 pages. figures, tables. 22.7 cmISBN:
  • 9781475857948
Subject(s): DDC classification:
  • 371.33 F861i
Contents:
Preface -- VR and Conceptual Understanding -- The Importance of VR Lesson Guides -- Cooperative Learning and VR -- Social VR and Education -- VR and Art Education -- VR and Puzzle Games -- VR and the STEM Curriculum -- VR and Storytelling -- VR for Health and Wellness -- VR and Social Studies.
Summary: This book will help people understand the power and true potential of virtual reality (or VR). The prime directive of this book is to provide educators with a way of thinking about how to use virtual reality in education in order to reveal its true superpowers. And, to arm educators with several hands-on lessons to get them started on implementing VR as a tool to enhance learning outcomes. Ultimately, the book aims to have educators clearly understand VR’s role in transforming education, thus reaching its maximum potential.
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Holdings
Item type Current library Collection Call number Copy number Status Date due Barcode
Book Book College Library College Library Books CIR 371.33 F861i 2020 (Browse shelf(Opens below)) 1-1 Available 71744

Includes bibliography and appendices

Preface -- VR and Conceptual Understanding -- The Importance of VR Lesson Guides -- Cooperative Learning and VR -- Social VR and Education -- VR and Art Education -- VR and Puzzle Games -- VR and the STEM Curriculum -- VR and Storytelling -- VR for Health and Wellness -- VR and Social Studies.

This book will help people understand the power and true potential of virtual reality (or VR). The prime directive of this book is to provide educators with a way of thinking about how to use virtual reality in education in order to reveal its true superpowers. And, to arm educators with several hands-on lessons to get them started on implementing VR as a tool to enhance learning outcomes. Ultimately, the book aims to have educators clearly understand VR’s role in transforming education, thus reaching its maximum potential.

English

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